[...] Metal: the focus on end times and Apocalyptic violence, the intense moral outrage, the polarized, almost Manichean world view, the sense of awe and respect for ritualized group behaviour, imagery of damnation, focus on the individual as a flawed moral actor, even the disregard for a material world seen as hopelessly corrupt.
Greg Downey – Death metal, religion and the socialization of emotion
[S]ocial media bullshitters have no knowledge of social theory or methodology. Trust a person who provides no easy answer, who carefully selects their research method, and who understands complex concepts.
Sam Ladner – Detecting Social Media Bullshit: A Sociologist’s View
Nothing, absolutely nothing, has to do with race nowadays, in the eyes of white America writ large. But the obvious question is this: if we have never seen racism as a real problem, contemporary to the time in which the charges are being made, and if in all generations past we were obviously wrong to the point of mass delusion in thinking this way, what should lead us to conclude that now, at long last, we’ve become any more astute at discerning social reality than we were before? Why should we trust our own perceptions or instincts on the matter, when we have run up such an amazingly bad track record as observers of the world in which we live? In every era, black folks said they were the victims of racism and they were right. In every era, whites have said the problem was exaggerated, and we have been wrong.
What Kind of Card is Race? by Tim Wise.
What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. It’s what causes you to lean left and right as you play, swinging your controller wildly as you try to get Mario to move just a little faster. It’s the feeling of masterfully controlling some object outside your body, making it an extension of your will and instinct. This “virtual sensation” is in many ways the essence of videogames, one of the most compelling, captivating, and interesting emergent properties of human-computer interaction.
Steve Swink – Principles of Virtual Sensation.
The influence of Reality TV has been insidious, pervasive. It has ruined television, and by ruining television it has ruined America. Maybe America was already ruined, but if so, it’s now even more ruined. Let us itemize the crop damage.
James Wolcott – I’m a Culture Critic … Get Me Out of Here!
[R]ather than being a definition retrieval system or associative datastore, their interactive function is to create a gameworld for the reader. This is part of the wonder of these books – they took a pre-existing set of interface conventions designed for utilitarian search tasks and mapped a new activity onto it. They were effectively a new kind of software application for the oldest information-display platform we have.
Christian Swinehart – One Book, Many Readings