There is simply no way to express precise, detailed and well-articulated ideas or subjects through Powerpoint. The presentations then give the illusion of mastery, comprehension and control over a subject matter. Which means, again, that the most serious issues cannot be discussed through that medium. There is no room for complexity, complicated relations between economic, cultural and political elements. Powerpoint stifles discussion and reasoned argumentation through the bullet point format. It is surface over substance.
So, paradoxically, at the same time as workers are enjoined to use their creativity, it is forcibly channeled through the most impoverishing format where all that matters are strong points, key concepts, and action plans. All neatly lined up. Quite often, after the presentation itself, the presentation is the only document of reference that is preserved (”I missed the meeting, can you send me the Powerpoint?”).
[…] Metal: the focus on end times and Apocalyptic violence, the intense moral outrage, the polarized, almost Manichean world view, the sense of awe and respect for ritualized group behaviour, imagery of damnation, focus on the individual as a flawed moral actor, even the disregard for a material world seen as hopelessly corrupt.
Greg Downey – Death metal, religion and the socialization of emotion
[S]ocial media bullshitters have no knowledge of social theory or methodology. Trust a person who provides no easy answer, who carefully selects their research method, and who understands complex concepts.
[I]n World Cup football blown calls do not exist as a concept in the game. Short of financial collusion or threat, the refs‘ perspective on the game is a part of the game, no different than the quality of a cross or the accuracy of a shot on goal. This is quite a different attitude than other sports take regarding officiating. The idea that a sport could so willingly and systemically embrace perspective is beautiful to me. Not only because it highlights the changing specificity of moment-to-moment configurations of player, ball, and officials, but also because it underscores the role of unfairness and randomness in human experience.
Nothing, absolutely nothing, has to do with race nowadays, in the eyes of white America writ large. But the obvious question is this: if we have never seen racism as a real problem, contemporary to the time in which the charges are being made, and if in all generations past we were obviously wrong to the point of mass delusion in thinking this way, what should lead us to conclude that now, at long last, we’ve become any more astute at discerning social reality than we were before? Why should we trust our own perceptions or instincts on the matter, when we have run up such an amazingly bad track record as observers of the world in which we live? In every era, black folks said they were the victims of racism and they were right. In every era, whites have said the problem was exaggerated, and we have been wrong.
What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. It’s what causes you to lean left and right as you play, swinging your controller wildly as you try to get Mario to move just a little faster. It’s the feeling of masterfully controlling some object outside your body, making it an extension of your will and instinct. This “virtual sensation” is in many ways the essence of videogames, one of the most compelling, captivating, and interesting emergent properties of human-computer interaction.
Steve Swink – Principles of Virtual Sensation.
The influence of Reality TV has been insidious, pervasive. It has ruined television, and by ruining television it has ruined America. Maybe America was already ruined, but if so, it’s now even more ruined. Let us itemize the crop damage.
James Wolcott – I’m a Culture Critic … Get Me Out of Here!
[R]ather than being a definition retrieval system or associative datastore, their interactive function is to create a gameworld for the reader. This is part of the wonder of these books – they took a pre-existing set of interface conventions designed for utilitarian search tasks and mapped a new activity onto it. They were effectively a new kind of software application for the oldest information-display platform we have.
Christian Swinehart – One Book, Many Readings
Zombieism is not so much a state of being as a set of practices and cultural scripts. It is not that one is a zombie but that one does being a zombie such that zombieism is created and enacted through interaction. Even if one is “objectively” a mindless animated corpse, one cannot really be said to be fulfilling one’s cultural role as a zombie unless one shuffles across the landscape in search of brains.
Gabriel Rossman – Towards a sociology of living death
The past’s power comes from experience, the lessons it dares us to dismiss on the grounds that maybe things will be different this time. The future’s power is born of experiment, and the endless grudge match between fear and hope.
Time Magazine – What College Students Don’t Know