What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. It’s what causes you to lean left and right as you play, swinging your controller wildly as you try to get Mario to move just a little faster. It’s the feeling of masterfully controlling some object outside your body, making it an extension of your will and instinct. This “virtual sensation” is in many ways the essence of videogames, one of the most compelling, captivating, and interesting emergent properties of human-computer interaction.

Steve Swink – Principles of Virtual Sensation.

Thursday – 21 January 2010 @ 20:31

Open Source 3-D Printer Turns Designs Into Objects from Wired.

Sunday – 10 January 2010 @ 18:56

SharePoint Workflows – Linking to Workflows in List Views and Item Displays

How to place a link to a Workflow on the display form of an item.  Also covers how to put the same sort of link as a column in a list.

Wednesday – 06 January 2010 @ 17:27

I wonder if you get your money’s worth at a car rental agency named ‘Wucherpfennig’?

Sunday – 03 January 2010 @ 22:04

Mag+ on Vimeo: This conceptual video is a corporate collaborative research project initiated by Bonnier R&D into the experience of reading magazines on handheld digital devices.

Sunday – 03 January 2010 @ 21:58

Exploring SharePoint CMP Export Files (and a demo application)

Description of a little application that explores a CMP file and can also extract individual files from it.

Sunday – 03 January 2010 @ 21:50

Why are nutritional dead zones commonly referred to as ‘holidays’?

Thursday – 31 December 2009 @ 17:40

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