Knowledge leverage and information creation in the enterprise
A quick and precise explanation of Knowledge Management and which theories are applicable in the real world. Focuses on Nonaka’s distinction between tacit and explicit knowledge.

A plan for the movements of Hulot and the camera down the escalator and among the cubicles in Play Time. Via Observations on film art and FILM ART : Where in the world is M. Hulot?
SharePoint’s Branding Limitations, Part 1
Very comprehensive first part of an article series focussed on stylesheets and what you can do with them in a SharePoint environment.
Update: Here are the other parts:
Every social situation in which individuals are voluntarily taking part – sometimes they might also be coerced to do so by vocalized or non-vocalized social regulations, sanctions or force – leads to the formation of a social structure. Even in short everyday interactions, sharing an elevator for example, these mechanisms are visible.
Of course, one could argue that the trained eye of a sociologist might only see what it wants to see. In these cases, the examples have to be extraordinary, like pilots and other airport personnel building mobile colonies on airport parking lots. They even have a mayor, problems with prostitution and unsolicited residents.
Now if that isn’t convincing, i don’t know what else is.
[T]he horizontal symmetry apparent in many Atari VCS games could be attributed to trends in the history of art or as a reference to the bilateral symmetry native to earthly animals. But such a response would fail to take into account the fact that the production of symmetry on the device is a convenience afforded by its hardware design, which provides memory-mapped registers capable of storing 20 bits of data for a screen-worth of low-res background graphics 40 bits wide. Doubling or mirroring the left half of the screen involves a single assembly instruction that flips a bit on another register. That convenience was further inspired by the way people conceived of videogames at the time. In this case, the relationship between design, material constraing, and individual expression is complex, irreducible to appeals to any one factor alone. The 20 bits of storage in registers PF0, PF1, and PF2 do not determine the aesthetics of a game like Combat, nor are they simple constructions of social practices.
Ian Bogost – Media Studies and Realism.