In a lot of cases, though, I am creating characters in order to see these places—these times, these settings. But, from the very beginning, I’ve known what kinds of stories I’ve wanted to do—so it’s also a question of finding the character who belongs to that world, as an excuse to draw that world.
via BLDGBLOG: Ruin, Space, and Shadow: An Interview with Mike Mignola.
Sunday links for 2009-06-21:
- Online archive of 19-th-century newspapers from the British Library [Link]
- The inside story of the Conficker worm [Link]
- Rant on the story arc craze in television series [Link]
- New York Times article: The Obama Haters’ Silent Enablers [Link]
- First new element for five years makes periodic table [Link]
- How your computer can benefit all of mankind [Link]
- 50 Scientifically Proven Ways to Be Persuasive [Link]
- David Rumsey’s Historical Map Collection [Link]
- Ecocomics: If Supervillains acted according to economic theory [Link]
- Fascinating article about worldwide data center infrastructure [Link]
- The Text Adventure Games That Ate Our Brains [Link]