The difficulty of capturing ephemeral moments is felt deeply in video game archival work. „Preserving Virtual Worlds,“ a landmark paper and project in the field, uses the example of virtual candlelight vigils held in Asheron’s Call and Everquest after the September 11th attacks. One version of a single-player game can stay more or less the same over the years, but these moments were as fleeting as their real-world counterparts — and unlike those, there are no physical relics left behind. If EVE Online somehow manages to keep running into the next century, it won’t be the same game it was in 2013. Even going back 10 years is a struggle: in the early days, Ólafsson says, CCP had to overwrite older data to keep from running out of server space. Today, the company keeps a huge archive, of which MoMA currently has only a fragment.
Sunday links for 2009-07-05:
- A Kid’s Experience Replacing His iPod with a Walkman
- Space Suits Past and Future: Interview with a Space Suit Designer
- Video Game Classics: The Making Of Pitfall!
- Neuroanthropology and the Contemporary Culture of Entertainment
- Morality: Stephen King’s All-New Story of Recession
- Great Geek Debates: Kirk vs. Picard
- DROIDMAKER book as a free download
- MIT Visualizing Culture – Image Driven Scholarship
- The Madoff Chronicles: What the Secretary Saw
- Previously On: Prime Time Serials and the Mechanics of Memory
- New perspective on EVE Online’s latest bank embezzlement
- NCBI ROFL: Scientific Papers about funny topics
- Reflection’s Edge: The E-Zine for Thoughtful Readers & Writers
- Arduino based Office-WTF-Counter