This video is an explanation of how time travel functions in different popular movies, books, & shows – not how it works “under the hood“, but how it causally affects the perspective of characters’ timelines (who has free will? can you change things by going back to the past or forwards into the future?). In particular, I explain Ender’s Game, Planet of the Apes, Harry Potter and the Prisoner of Azkaban, Primer, Bill & Ted’s Excellent Adventure, Back to the Future, Groundhog Day, Looper, the video game “Braid”, and Lifeline.
Logan and how it relates to established genre structures while also offering responses to „too well-known“ genre patterns.
One of the most immersive and rarefied experiences in the history of cinema, Andrei Tarkovsky’s STALKER embarks on a metaphysical journey through an enigmatic post-apocalyptic landscape. A hired guide – the „Stalker“ of the title – leads a writer and a scientist into the heart of the Zone, the restricted site of a long-ago disaster, where the three men eventually zero in on the Room, a place rumored to fulfill one’s most deeply held desires. Adapting a science-fiction novel by Arkady and Boris Strugatsky, and making what would be his final Soviet feature, Tarkovsky created a challenging and visually stunning work, his painstaking attention to material detail and sense of organic atmosphere further enriched by this vivid new restoration. At once a religious allegory, a reflection of contemporary political anxieties, and a meditation on film itself-among many other interpretations – Stalker envelops the viewer by opening up a multitude of possible meanings. Restored by Mosfilm from a 2k scan of the original negative.
Dubbed the Geena Davis Inclusion Quotient (GD-IQ), the tool not only can identify a character’s gender, but it knew to a fraction of a second how long each actor spoke, and were on-screen.
Culturegraphy investigates cultural information exchange over time also known as ‚memes‘. These networks can provide new insights into the rich interconnections of cultural development.
[in]Transition […] is the first peer-reviewed academic journal of videographic film and moving image studies.
Practitioners of these forms (which include, inter alia, the ‘video essay’, ‘audiovisual essay’, and ‘visual essay’ formats) explore the ways in which digital technologies afford a new mode of carrying out and presenting film and moving image research.
Computers Watching Movies shows what a computational system sees when it watches the same films that we do. The work illustrates this vision as a series of temporal sketches, where the sketching process is presented in synchronized time with the audio from the original clip. Viewers are provoked to ask how computer vision differs from their own human vision, and what that difference reveals about our culturally-developed ways of looking. Why do we watch what we watch when we watch it? Will a system without our sense of narrative or historical patterns of vision watch the same things?
It wouldn’t be a Rocky movie without an epic montage, a good and bloody fight, oh and some dialogue, too. There are, in fact, only a few basic narrative elements that make up the formula for all six Rocky films. Using empirical data collection (i.e. watching the six movies over six days straight), Rocky Morphology analyzes the Rocky series in order to identify its key narrative elements.