‚Motion structures‘ is an approach to explore and interact with time-based media, such as film, video, and motion graphics in a different way. We want to represent spatial and temporal transformations in a moving image sequence as a 3D shape. The transformation from a 2D image sequence to a 3D shape are done automatically by a custom software we wrote.
As a fan of film as well as data, I saw that there was a wealth of quantitative information about the movie world, and far too few outlets that examined them – so I founded BoxOfficeQuant.com.
Through this site, I hope to report on the financial state of the industry and attempt to predict its future; but I’d also like to dive deeper into the creative aspects. I’d like show that statistics can be beautiful themselves, as well as a route to appreciate the art of film.
The Media History Digital Library (MHDL) digitizes collections of classic media periodicals that belong in the public domain for full public access. The project is supported by owners of materials who loan them for scanning, and donors who contribute funds to cover the cost of scanning.
John Hess traces the evolution of the screen shape from the silent film days through the widescreen explosion of the 50s, to the aspect ratio of modern digital cameras.
An interactive web application designed to explore some of the metrics coming out of Hollywood. The tool allows exploration of over 500 films from the past 5 years.
The leading online resource of film, television, conference, and video game title sequence design from around the world. We honor the artists who design excellent title sequences. We discuss and display their work with a desire to foster more of it, via stills and video links, interviews, creator notes, and user comments.
The Media History Digital Library is a non-profit initiative dedicated to digitizing collections of classic media periodicals that belong in the public domain for full public access.