EVE, offline: how do you archive a universe? | The Verge

The difficulty of capturing ephemeral moments is felt deeply in video game archival work. „Preserving Virtual Worlds,“ a landmark paper and project in the field, uses the example of virtual candlelight vigils held in Asheron’s Call and Everquest after the September 11th attacks. One version of a single-player game can stay more or less the same over the years, but these moments were as fleeting as their real-world counterparts — and unlike those, there are no physical relics left behind. If EVE Online somehow manages to keep running into the next century, it won’t be the same game it was in 2013. Even going back 10 years is a struggle: in the early days, Ólafsson says, CCP had to overwrite older data to keep from running out of server space. Today, the company keeps a huge archive, of which MoMA currently has only a fragment.

EVE, offline: how do you archive a universe? | Adi Robertson, The Verge

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Create complex narratives and share rich collections, adhering to Dublin Core standards with Omeka on your server, designed for scholars, museums, libraries, archives, and enthusiasts. Omeka is a free, flexible, and open source web-publishing platform for the display of library, museum, archives, and scholarly collections and exhibitions. […] Omeka falls at a crossroads of Web Content Management, Collections Management, and Archival Digital Collections Systems.