Sci-fi stories that imagine a future Africa

Sci-fi stories that imagine a future Africa

„My science fiction has different ancestors — African ones,“ says writer Nnedi Okorafor. In between excerpts from her „Binti“ series and her novel „Lagoon,“ Okorafor discusses the inspiration and roots of her work — and how she opens strange doors through her Afrofuturist writing.

These Maps Reveal the Hidden Structures of ‚Choose Your Own Adventure‘ Books

In By Balloon to the Sahara, you’re in a balloon and are presented with a choice on the very first page. Storm clouds are on the horizon. Choice 1: “If you act now, you can release gas from the balloon and land before the storm overtakes you.” Choice 2: “Perhaps the storm will pass quickly. Maybe you can ride it out.” That’s just the beginning, since this book has the most decision points—48—of the series.

Quelle: These Maps Reveal the Hidden Structures of ‚Choose Your Own Adventure‘ Books

Video Games Are Better Without Stories

[..] [G]ames are the aesthetic form of everyday objects. Of ordinary life. Take a ball and a field: you get soccer. Take property-based wealth and the Depression: you get Monopoly. Take patterns of four contiguous squares and gravity: you get Tetris. Take ray tracing and reverse it to track projectiles: you get Doom. Games show players the unseen uses of ordinary materials.

[…] The true accomplishment of What Remains of Edith Finch is that it invites players to abandon the dream of interactive storytelling at last. […] To dream of the Holodeck is just to dream a complicated dream of the novel. If there is a future of games, let alone a future in which they discover their potential as a defining medium of an era, it will be one in which games abandon the dream of becoming narrative media and pursue the one they are already so good at: taking the tidy, ordinary world apart and putting it back together again in surprising, ghastly new ways.

Video Games Are Better Without Stories – Ian Bogost

Seventh Sanctum – Welcome To The Page Of Generators!

Seventh Sanctum – Welcome To The Page Of Generators!

Seventh Sanctum is a site that provides random generators to inspire people, help them name characters, design settings, etc. It comes from Steve Savage’s continuing obsession of decades – how randomization produces creativity.

The Legendary Star Wars Expanded Universe Turns a New Page

In order to give maximum creative freedom to the filmmakers and also preserve an element of surprise and discovery for the audience, Star Wars Episodes VII-IX will not tell the same story told in the post-Return of the Jedi Expanded Universe. While the universe that readers knew is changing, it is not being discarded. Creators of new Star Wars entertainment have full access to the rich content of the Expanded Universe. For example, elements of the EU are included in Star Wars Rebels. The Inquisitor, the Imperial Security Bureau, and Sienar Fleet Systems are story elements in the new animated series, and all these ideas find their origins in roleplaying game material published in the 1980s.

The Legendary Star Wars Expanded Universe Turns a New Page | StarWars.com

The Shapes of Stories, a Kurt Vonnegut Infographic | Maya Eilam

vonngeut-stories-infographic

The Shapes of Stories, a Kurt Vonnegut Infographic | Maya Eilam

My take on visually presenting Kurt Vonnegut’s theories about archetypal stories, designed after researching the subject. Prints are available on my shop on Etsy.

Alex McDowell on “World Building” (Media Systems)

Alex McDowell on “World Building” (Media Systems)

Alex McDowell — one of the most influential designers in the world today — talks about how computational media are transforming storytelling. We are moving from the linear, auteur-oriented storytelling model of the printing press and industrialized film production to a collaborative, non-linear approach he terms world building.

Kurt Vonnegut on the Shapes of Stories – YouTube

Kurt Vonnegut on the Shapes of Stories – YouTube.

Short lecture by Kurt Vonnegut on the ’simple shapes of stories.‘