IllumiRoom is a proof-of-concept Microsoft Research project designed to push the boundary of living room immersive entertainment by blending our virtual and physical worlds with projected visualizations. The effects in the video are rendered in real time and are captured live — not special effects added in post processing.
What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. It’s what causes you to lean left and right as you play, swinging your controller wildly as you try to get Mario to move just a little faster. It’s the feeling of masterfully controlling some object outside your body, making it an extension of your will and instinct. This “virtual sensation” is in many ways the essence of videogames, one of the most compelling, captivating, and interesting emergent properties of human-computer interaction.
Steve Swink – Principles of Virtual Sensation.
Sunday links for 2009-07-05:
- A Kid’s Experience Replacing His iPod with a Walkman
- Space Suits Past and Future: Interview with a Space Suit Designer
- Video Game Classics: The Making Of Pitfall!
- Neuroanthropology and the Contemporary Culture of Entertainment
- Morality: Stephen King’s All-New Story of Recession
- Great Geek Debates: Kirk vs. Picard
- DROIDMAKER book as a free download
- MIT Visualizing Culture – Image Driven Scholarship
- The Madoff Chronicles: What the Secretary Saw
- Previously On: Prime Time Serials and the Mechanics of Memory
- New perspective on EVE Online’s latest bank embezzlement
- NCBI ROFL: Scientific Papers about funny topics
- Reflection’s Edge: The E-Zine for Thoughtful Readers & Writers
- Arduino based Office-WTF-Counter