Tag Archives: Video Games » Tag RSS

What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. It’s what causes you to lean left and right as you play, swinging your controller wildly as you try to get Mario to move just a little faster. It’s the feeling of masterfully controlling some object outside your body, making it an extension of your will and instinct. This “virtual sensation” is in many ways the essence of videogames, one of the most compelling, captivating, and interesting emergent properties of human-computer interaction.

Steve Swink – Principles of Virtual Sensation.

Thursday – 21 January 2010 @ 20:31

Sunday links for 2009-07-05:

Sunday – 05 July 2009 @ 9:18

Reading links for the long weekend:

  • What made those old Jump’n'Run games so good? Game mechanics [Link]
  • Anyone else read these Choose-your-own-adventure-books as a kid? [Link]
  • High Finance vs. Human Nature [Link]
  • Wireframes Magazine [Link]

Monday – 01 June 2009 @ 14:02

Sunday links:

  • The Odd Spiritualism of Sir Arthur Conan Doyle [Link]
  • Fairy-tale scholars explore the nuanced history of the genre [Link]
  • The Architecture of the Enemy in Video Games [Link]
  • The Science News Cycle [Link]

Sunday – 24 May 2009 @ 13:04