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	<title>MarkSimon.de &#187; Video Games</title>
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	<description>This is what I am up to</description>
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		<title>Principles of Virtual Sensation</title>
		<link>http://blog.marksimon.de/2010/01/21/principles-of-virtual-sensation/</link>
		<comments>http://blog.marksimon.de/2010/01/21/principles-of-virtual-sensation/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 18:31:36 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Media Studies]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Sensation]]></category>

		<guid isPermaLink="false">http://blog.marksimon.de/?p=953</guid>
		<description><![CDATA[What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. It’s what causes you to lean left and right as you play, swinging your controller wildly as you try to get Mario to move just a little faster. [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>What is the “feel” of a game? Every gamer knows it and can easily recall the sensation, the kinesthetic feeling, of controlling some virtual avatar or agent. It’s what causes you to lean left and right as you play, swinging your controller wildly as you try to get Mario to move just a little faster. It’s the feeling of masterfully controlling some object outside your body, making it an extension of your will and instinct. This “virtual sensation” is in many ways the essence of videogames, one of the most compelling, captivating, and interesting emergent properties of human-computer interaction.</p></blockquote>
<p>Steve Swink &#8211; <a href="http://www.steveswink.com/principles-of-virtual-sensation/">Principles of Virtual Sensation</a>.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Sunday Links for 2009-07-05</title>
		<link>http://blog.marksimon.de/2009/07/05/sunday-links-for-2009-07-05/</link>
		<comments>http://blog.marksimon.de/2009/07/05/sunday-links-for-2009-07-05/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 07:18:46 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Droidmaker]]></category>
		<category><![CDATA[EVE Online]]></category>
		<category><![CDATA[Kirk]]></category>
		<category><![CDATA[Madoff]]></category>
		<category><![CDATA[Picard]]></category>
		<category><![CDATA[Pitfall]]></category>
		<category><![CDATA[Space Suits]]></category>
		<category><![CDATA[Stephen King]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Walkman]]></category>
		<category><![CDATA[WTF]]></category>

		<guid isPermaLink="false">http://blog.marksimon.de/?p=510</guid>
		<description><![CDATA[Sunday links for 2009-07-05: A Kid&#8217;s Experience Replacing His iPod with a Walkman Space Suits Past and Future: Interview with a Space Suit Designer Video Game Classics: The Making Of Pitfall! Neuroanthropology and the Contemporary Culture of Entertainment Morality: Stephen King&#8217;s All-New Story of Recession Great Geek Debates: Kirk vs. Picard DROIDMAKER book as a [...]]]></description>
			<content:encoded><![CDATA[<p>Sunday links for 2009-07-05:</p>
<ul>
<li><a href="http://news.bbc.co.uk/2/hi/uk_news/magazine/8117619.stm">A Kid&#8217;s Experience Replacing His iPod with a Walkman</a></li>
<li><a href="http://www.airspacemag.com/space-exploration/Space-Suits-Past-and-Future.html#">Space Suits Past and Future: Interview with a Space Suit Designer</a></li>
<li><a href="http://www.edge-online.com/magazine/the-making-of-pitfall">Video Game Classics: The Making Of Pitfall!</a></li>
<li><a href="http://neuroanthropology.net/2009/06/30/neuroanthropology-and-the-contemporary-culture-of-entertainment/">Neuroanthropology and the Contemporary Culture of Entertainment</a></li>
<li><a href="http://www.esquire.com/print-this/stephen-king-morality-0709">Morality: Stephen King&#8217;s All-New Story of Recession</a></li>
<li><a href="http://www.wired.com/geekdad/2009/06/great-geek-debates-kirk-vs-picard/">Great Geek Debates: Kirk vs. Picard</a></li>
<li><a href="http://droidmaker.blogspot.com/2009/06/droidmaker-book-now-downloadable-free.html">DROIDMAKER book as a free download</a></li>
<li><a href="http://ocw.mit.edu/ans7870/21f/21f.027/home/index.html">MIT Visualizing Culture &#8211; Image Driven Scholarship</a></li>
<li><a href="http://www.vanityfair.com/politics/features/2009/06/madoff200906?printable=true&amp;currentPage=all">The Madoff Chronicles: What the Secretary Saw</a></li>
<li><a href="http://justtv.wordpress.com/2009/07/03/previously-on-prime-time-serials-and-the-mechanics-of-memory/">Previously On: Prime Time Serials and the Mechanics of Memory</a></li>
<li><a href="http://www.massively.com/2009/07/02/new-perspective-on-eve-onlines-latest-bank-embezzlement/">New perspective on EVE Online&#8217;s latest bank embezzlement</a></li>
<li><a href="http://www.ncbirofl.com/">NCBI ROFL: Scientific Papers about funny topics</a></li>
<li><a href="http://reflectionsedge.com/">Reflection&#8217;s Edge: The E-Zine for Thoughtful Readers &amp; Writers</a></li>
<li><a href="http://www.local-guru.net/blog/2009/07/03/arduino-based-office-wtf-counter">Arduino based Office-WTF-Counter</a></li>
</ul>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monday Reading Links for 2009-06-01</title>
		<link>http://blog.marksimon.de/2009/06/01/monday-reading-links-for-2009-06-01/</link>
		<comments>http://blog.marksimon.de/2009/06/01/monday-reading-links-for-2009-06-01/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 13:02:46 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Jump'n'Run]]></category>
		<category><![CDATA[Rationality]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Wireframes]]></category>

		<guid isPermaLink="false">http://blog.marksimon.de/?p=403</guid>
		<description><![CDATA[Reading links for the long weekend: What made those old Jump&#8217;n'Run games so good? Game mechanics [Link] Anyone else read these Choose-your-own-adventure-books as a kid? [Link] High Finance vs. Human Nature [Link] Wireframes Magazine [Link]]]></description>
			<content:encoded><![CDATA[<p>Reading links for the long weekend:</p>
<ul>
<li>What made those old Jump&#8217;n'Run games so good? Game mechanics [<a href="http://www.significant-bits.com/what-made-those-old-2d-platformers-so-great">Link</a>]</li>
<li>Anyone else read these Choose-your-own-adventure-books as a kid? [<a href="http://mindlessones.com/2009/05/24/skill-stamina-and-luck-fighting-fantasy/">Link</a>]</li>
<li>High Finance vs. Human Nature [<a href="http://www.newyorker.com/arts/critics/books/2009/06/01/090601crbo_books_lanchester?currentPage=all">Link</a>]</li>
<li>Wireframes Magazine [<a href="http://wireframes.linowski.ca/">Link</a>]</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Sunday Links for May 24, 2009</title>
		<link>http://blog.marksimon.de/2009/05/24/sunday-links-for-may-24-2009/</link>
		<comments>http://blog.marksimon.de/2009/05/24/sunday-links-for-may-24-2009/#comments</comments>
		<pubDate>Sun, 24 May 2009 12:04:08 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Arthur Conan Doyle]]></category>
		<category><![CDATA[Fairy-Tales]]></category>
		<category><![CDATA[Spiritualism]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.marksimon.de/?p=367</guid>
		<description><![CDATA[Sunday links: The Odd Spiritualism of Sir Arthur Conan Doyle [Link] Fairy-tale scholars explore the nuanced history of the genre [Link] The Architecture of the Enemy in Video Games [Link] The Science News Cycle [Link]]]></description>
			<content:encoded><![CDATA[<p>Sunday links:</p>
<ul>
<li>The Odd Spiritualism of Sir Arthur Conan Doyle [<a href="http://www.moreintelligentlife.com/story/conan-doyle-spiritualism">Link</a>]</li>
<li>Fairy-tale scholars explore the nuanced history of the genre [<a href="http://chronicle.com/free/v55/i37/37b00601.htm">Link</a>]</li>
<li>The Architecture of the Enemy in Video Games [<a href="http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html">Link</a>]</li>
<li>The Science News Cycle [<a href="http://www.phdcomics.com/comics.php?f=1174">Link</a>]</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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