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I propose that worldbuilding is the primary distinguishing characteristic of SF and fantasy (at least at a superficial level). Get the worldbuilding wrong, and your readers won’t be able to get a grip on the story line or the motivation of your characters. Or worse — they’ll get a grip, and realize that your story is, at best, a western or an age-of-sail yarn with the serial numbers filed off: that the trappings of the fantastic are only there to add a spurious sense of exoticism to an everyday tale.

Charlie Stross via World building 101 – Charlie’s Diary.

Thursday – 24 November 2011 @ 21:03

Monday – 14 November 2011 @ 21:54

J.J. Abrams’ mystery box | Video on TED.com.

Monday – 31 October 2011 @ 20:07

Greg’s Cable Map

Greg’s Cable Map is an attempt to consolidate all the available information about the undersea communications infrastructure. The initial data was harvested from Wikipedia, and further information was gathere by simply googling and transcribing as much data as possible into a useful format, namely a rich geocoded format.

Friday – 15 July 2011 @ 20:11

Canon fiction – Wikipedia, the free encyclopedia

This article is not about literary canons of influential works of fiction, but about the concept of a canon that defines the world of a particular fictional series or franchise.

Tuesday – 14 June 2011 @ 13:51

Miéville brings these quotidian practices into stark perspective. He uses slips of perception and movement back and forth between cities to highlight the contingency of many of the social aspects of the real world. The City & the City draws no hard distinction between the world of fantasy and our own. Instead, Miéville seems to suggest, the real world is composed of consensual fantasies of varying degrees of power. The slippage isn’t between the real world and the fantastic, but between different, equally valid, versions of the real.

Boston Review — Henry Farrell: Into the Breach (China Miéville).

Monday – 11 April 2011 @ 21:26

In a lot of cases, though, I am creating characters in order to see these places—these times, these settings. But, from the very beginning, I’ve known what kinds of stories I’ve wanted to do—so it’s also a question of finding the character who belongs to that world, as an excuse to draw that world.

via BLDGBLOG: Ruin, Space, and Shadow: An Interview with Mike Mignola.

Thursday – 10 February 2011 @ 22:01

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