The difficulty of capturing ephemeral moments is felt deeply in video game archival work. „Preserving Virtual Worlds,“ a landmark paper and project in the field, uses the example of virtual candlelight vigils held in Asheronâ€™s Call and Everquest after the September 11th attacks. One version of a single-player game can stay more or less the same over the years, but these moments were as fleeting as their real-world counterparts â€” and unlike those, there are no physical relics left behind. If EVE Online somehow manages to keep running into the next century, it wonâ€™t be the same game it was in 2013. Even going back 10 years is a struggle: in the early days, Ã“lafsson says, CCP had to overwrite older data to keep from running out of server space. Today, the company keeps a huge archive, of which MoMA currently has only a fragment.