HistoryofInformation.com is designed to help you follow the development of information and media, and attitudes about them, from the beginning of records to the present. Containing annotated references to discoveries, developments of a social, scientific, theoretical or technological nature, as well as references to physical books, documents, artifacts, art works, and to websites and other digital media, it arranges, both chronologically and thematically, selected historical examples and selected recent developments of the methods used to record, distribute, exchange, organize, store, and search information.
This video depicts European birth to death network dynamics 0 to 2012 CE according to „deceased persons“ in Freebase.com. The video was first published as Movie S1 in the article „A Network Framework of Cultural History“ by Schich et al. in Science Magazine on August 1, 2014. More: http://www.cultsci.net/
The difficulty of capturing ephemeral moments is felt deeply in video game archival work. „Preserving Virtual Worlds,“ a landmark paper and project in the field, uses the example of virtual candlelight vigils held in Asheronâ€™s Call and Everquest after the September 11th attacks. One version of a single-player game can stay more or less the same over the years, but these moments were as fleeting as their real-world counterparts â€” and unlike those, there are no physical relics left behind. If EVE Online somehow manages to keep running into the next century, it wonâ€™t be the same game it was in 2013. Even going back 10 years is a struggle: in the early days, Ã“lafsson says, CCP had to overwrite older data to keep from running out of server space. Today, the company keeps a huge archive, of which MoMA currently has only a fragment.
Search over 8.52 million catalog records of museum objects, and library & archives materials. More than 963,000 of these records contain online images, video and sound files, electronic journals and other online resources.
Game Developer, an in-depth monthly magazine for exposing ‚the art andÂ business of video games‘, was published by UBM Tech (which also runs Game Developers Conference and Gamasutra.com) from 1994 to 2013. Following the magazine’s closure in July 2013, we’ve compiled an archive and made them freely available here for all to enjoy.
The Media History Digital Library is a non-profit initiative dedicated to digitizing collections of classic media periodicals that belong in the public domain for full public access.